We dug into Ratchet and Clank’s backstory over the Future Saga and the seminal A Crack in Time remains many fans favorite game in the franchise. But we also began at this point to really take the story in a more heartfelt direction like those animated films we loved. We were finally starting to hit the visuals of CG-animated films at the time and taking advantage of the Cell processor and horsepower in the PS3 console. It was my first Ratchet & Clank game, and Insomniac’s first one for the PlayStation 3 console. Out of college I got a job at Insomniac Games and I got to start working on a game codenamed as Ratchet & Clank Future. Ratchet & Clank: Up Your Arsenal on PS2, release date: November 2, 2004 The games, Ratchet & Clank, Going Commando, Up Your Arsenal, and Deadlocked, were gorgeous, technical showpieces for the console with huge vista views and draw-distance, incredible action and weapons, and amazing heart and humor. On the PS2 console, Ratchet & Clank did what it always does: be a showpiece for your console. Ratchet & Clank on PS2, release date: November 4, 2002 I anxiously devoured the future builds, and it was one of my favorite franchises on one of my favorite consoles of all-time. Sitting in my dorm room exploring planets with a lombax and his robot companion made an immediate impression on me. I’ll never forget being a college freshman, working as a freelance journalist and getting an early preview build of the first Ratchet & Clank.
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